A Pocket Guide on Learner Motivation

What is inside?

#1

#2

#3

#4

#1
What is Motivation?

Scenario #1

Shruti spends long hours practising her musical instrument and participates in various music competitions. Shruti wants:

  •  To become famous

  • To win prizes and recognition

  • To improve her musical skills and enjoy the art of music

  • To prove she is better than her siblings

Scenario #2

Rohan starts exercising regularly and eating healthy to improve his overall well-being. Rohan wants:

  • To impress his crush

  • To lose weight and fit into trendy clothes

  • To feel energised and lead a healthier life

  • To compete with his friends in a fitness challenge

Scenario #3

Ishita spends hours working on a charity project to raise funds for underprivileged children. Ishita wants:

  • To fulfil a school requirement

  • To get recognition and praise from teachers

  • To make a positive impact and help those in need

  • To show off her talents to her classmates

As you might have noticed, for every action or behaviour of ours, there is an - often, multiple - underlying goal(s).

That’s motivation.

Motivation is the driving force that compels us to take action, pursue goals, and exhibit specific behaviours. It is the internal or external stimulus that energises and sustains our efforts toward achieving desired outcomes or fulfilling needs. In essence, it is what pushes us to get things done and stay committed to our objectives. And it matters.

#2

Motivation Matters is Misunderstood

For a concept that is so crucial to learning, motivation is commonly misunderstood. It is often confused with learner engagement or participation. Additionally, when designing for motivation, we tend to treat all factors that impact motivation equally, when in fact, they aren’t.

Retaking an example from above, if Ishita is spending hours working on a charity project to raise funds for underprivileged children, it is possible that she is motivated by all of the following albeit to different degrees.

  • To fulfil a school requirement

  • To get recognition and praise from teachers

  • To make a positive impact and help those in need

  • To show off her talents to her classmates

The problem with an incomplete understanding of motivation is that we might mistake sustained engagement as our core indicator/proxy for understanding how motivated a learner is. Consequently, we use several methods (eg. competition, rewards, micro-learning, points, badges, leaderboards etc) to aid engagement. We measure a learner’s activity – participation, attendance, completion, repeat behaviours, etc. But this is a mistake. It keeps us from recognising and addressing the true problem.

Our thesis is simple -

The Golden Circle of Motivation

In order to truly solve for learner motivation - we need to start from inside to out. We need to start with the who, then move to the what and finally get to the how. 

Who

Be clear about your target audience.
Designing for everyone is often designing for no one.

What

What knowledge or skills do you want your learners to acquire by the end of the learning experience?

How

The instructional strategies and methodologies used to deliver the learning experience and make it memorable, engaging, and complete

#3

Ingredients for Motivation

There is a ton of incredible research out there that cover various aspects of motivation, and its role in promoting and sustaining learning. As practitioners designing for other practitioners, we felt the need to distil key ingredients to share with you.

At the risk of missing nuance, here are 10 ingredients of motivation LxDs should consider when designing for learning:

Experience these ingredients in real-life case studies in our full handbook that comes out on 5th September 2023

Drop-in your email below and we’ll remind you when it’s out!

#4

Boundaries of Motivation

In the process of building this handbook, we spent a considerable amount of time trying to understand the most critical problems that learning experience designers face in their roles. This exploration spanned across segments (K12, youth, adults), geographies (rural, urban), sectors (non-profits, governments, start-ups, corporates), and thematic areas (STEM, Arts, Education, Finance etc).

Within the LxD Lab, we each shared our own pain-points as learning experience designers, and collectively arrived at some common themes. And the theme that stood out by far?

Motivation.

What followed were conversations with other instructional and learning experience designers across the world, consultations with 20+ experts & stakeholders in the learning space, and discussions with several organisations. And what surprised us was that no matter who we spoke with, where they were situated, and who their learners were, they had all experienced the motivation problem deeply.

From these conversations, we were able to tease out the various aspects of motivation which we’ve outlined below. We believe that understanding these will help us build a decision-making framework relevant to our own context:

Conclusion

We feel confident in asserting that motivation is the secret sauce to learning and deserves to be prioritised by learning experience designers. 

  • High motivation → High engagement → Higher retention → Better outcomes

  • Low motivation → Lower engagement → Lower retention → Poorer outcomes

Motivation is like taking a dog for a walk.

If the dog is not motivated, he will move forward but… 

Congrats!

You’ve reached the end of our pocket guide.
You seem to know a thing or two about Motivation!

If you have any thoughts, comments or feedback, let us know here -

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The entire (free) handbook comes out on 5th September 2023! Stay tuned here :)